This is as close to traditional Siege as Outbreak gets: you still barricade doors and reinforce walls-albeit with much faster animations to account for the increased number of enemies-and can lay Kapkan traps and claymores. Junkyard and Resort, on the other hand, see you safeguarding explosives as you attempt to destroy the visible signs-columns of miscellaneous alien matter-of the zombies' infestation. In Hospital, for example, you must escort Doctor Macintosh around the veterans' wing of her hospital while simultaneously collecting samples, defending jammed doors, and escaping the building alive. Outbreak feels distinct from traditional Siege gameplay, eschewing the usual attack/defend dynamic in favor of more explorative scenarios. Now Playing: Rainbow Six Siege Outbreak Gameplay By clicking 'enter', you agree to GameSpot's
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